quinta-feira, 19 de novembro de 2020

User Interface Specialization: 1. Design



  • Simple things should be simple to operate: explanations or instructions are a sign of failure!
  • DESIGN PRINCIPLE: 
  1. Visibility - The possible operations of these systems or on other artifact should be visible and their purpose in how you use the object should be clear.
  2. Feedback: The system provided visual clues or indicators that showed as I said how it was reacting to the user's actions

        Design can save lives
        example:




























Design Process:

=>Research => Prototipe => Evaluation=>










    TCUID - Task-centered User Interface Design

Parts of 
Use Case






FFITS LAW







People has short memories and long-term memories. But, for to record a long memory, its cousts a big effort. Because of that, try ever to spend less effort to use a memory and try to make the interface more intuitive and clear.

Other point is the attention. Usually, we cannot pay attention to more than one task. In order of that, a interface with clear and specifcs objectives, without distractions or poltutions, is more effective.





Slips and Mistakes

Are common to the humans.





GULF OF EXECUTE AND GULF OF EVALUATION







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